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Car tips: To drift, turn first, and then hold the R button. If you have trouble trying to avoid crashing into the ceiling after getting a green boost, then just settle with an intentional purple boost. In Darkmoon Caverns, the first Zipper can cause problems. Without those bananas, you'll have a very hard time in those tracks. Even if you do the green boost trick correctly, the bananas are still important, especially for certain tracks, such as Fossil Canyon and Crescent Island. Try to collect around 6 to 10 bananas by the end of the 1st lap. Bananas are also important, as they increase the character's top speed. If you unintentionally get a purple boost, it's essentially the same as the green boost. It shows how fast you're going, and it's really helpful. For those who are still having trouble, I highly recommend switching from the course map to the speedometer.
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After letting go of the accelerator before hitting a Zipper, wait UNTIL the multicolored smoke disappears from the green boost, and THEN accelerate again. I also recommend drifting, even if you're using either Pipsy or Tiptup. I recommend using either Pipsy, Tiptup, or Diddy Kong. in "Diddy Kong Racing" for the Nintendo 64.
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Once players beat Wizpig, they unlock the Adventure 2 mode.A guide/walkthrough of how to unlock Drumstick and T.T. Wizpig's course features asteroids, robots, laser blasts, and electric fences as their stage hazards. This time, Wizpig rides on a missile rather than challenging racers on foot, so racers use their plane to face-off against him. The player can only race him if they have all four pieces of the T.T. The boss of Future Fun Land is Wizpig, making it the second time that players race against him. The city itself features skyscrapers and 90° turns, making it trickier for cars and hovercrafts to navigate. This is the only course that does not have lasers nor any obstacles of any sort, aside from the lamps in the city. In Diddy Kong Racing DS, the lasers has been removed and this track's music has been replaced with an original tune, with the original game's tune being moved to Spacedust Alley. Near the end of a track, a barrage of lasers from many different turrets are shot, making this section a hazard for planes to cross. A section of a track has sharp vertical curves that make it tricky for planes to fly in, while cars get propelled upward via a fan. Spaceport Alpha has the players drive across narrow corridors. It is the only course where racers cannot fly in planes. In the credits sequence, for the first time players beat Wizpig, the music from this course is the one that plays. The most prominent feature of the course are two large loops at the end of the course, which function similarly to the loop in Walrus Cove. In segments of the course, spaceships shoot beams at particular locations, serving as obstacles (although the beams were removed in Diddy Kong Racing DS). The default vehicle for this course is the Plane.ĭarkmoon Caverns takes place in an enclosed area, featuring many tunnels and craters. In Diddy Kong Racing DS, the background music that plays in the course is changed to Spaceport Alpha. The track features a spaceship in the shape of Wizpig's head, which attempts to shoot down racers during one segment of the track.
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Obstacles include horizontal lasers, palm trees, and stalagmites and stalactites. Spacedust Alley is a course that takes place in a brightly-colored valley, where players travel through tunnels.