Even if an eventual sequel was nothing more than a mobile game, Dream Course is more than worthy of another look. This almost zen-like experience challenges you to use your brain to solve its most fiendish puzzles but keeps things light enough to encourage you to progress even when you hit a wall. Years later, though, it’s easier than ever to appreciate what Dream Course is going for. While this project’s association with Kirby probably inspired more people to play what essentially amounts to a combination of golf and puzzle games (think Marble Madness), a lot of young gamers who took a chance on this thinking it was closer to a traditional Kirby game were left throwing their hands up in the air. Kirby’s Dream Course is one of those games that I feel was both hurt and helped by its license. I think modern gamers would be more receptive to this title’s ideas, though it would be a lot easier to confirm that theory if we got a sequel. It’s easy to get this game confused with Secret of Mana and some of the other titles of this era, but Secret of Evermore truly was a special piece of action RPG design that has been tragically overlooked over the years for reasons that have little to do with the game’s quality.Īt a time when many fans were looking for a Secret of Mana sequel, Secret of Evermore offered a somewhat similar but distinctly different gaming experience that was a little slower, a little stranger, and a little more complicated, but arguably never got the chance it deserved to really carve its own identity and find an audience. Since its developer DMA Design (now known as Grand Theft Auto developer Rockstar North) clearly isn’t doing anything these days, I don’t see why they wouldn’t revisit this one. There was just so much more that could have been done with this concept had Uniracers gotten the sequel it deserved. I even kind of love this game’s weird ‘90s attitude. UniracersĪ racing game about unicycles is strange enough, but what really sets this game apart is its surprising speed and wacky courses that emphasize almost “stunt-like” racing and tricks. It wasn’t perfect, but it’s so easy to imagine how a sequel could have fixed nearly all of this game’s flaws. Sometimes referred to as the spiritual predecessor to Soul Edge/Soul Calibur, this weapon-based fighting game complemented its shockingly deep gameplay with a unique art style that stands out to this day. While most of those efforts fell well short of being the next Mortal Kombat or Street Fighter, the decade’s onslaught of subpar efforts meant that a few fighting games never got the chance they deserved. It felt like every developer was trying to make the next great fighting game in the ‘90s.
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A sequel would go a long way towards helping to ensure this game gets the love it deserves. Sunset Riders‘ old west setting carries a lot of this game’s weight, but it’s really this shooter’s gameplay (which feels like a combination of Contra and a light gun shooter) that makes you wonder how it spent so many years in relative obscurity.